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Diablo 2 necromancer minion build
Diablo 2 necromancer minion build











Enhanced Corpse Tendrils: Those in range of the Corpse Tendrils will be slowed and pulled to the Corpse.Corpse Tendrils: They burst from a Corpse, draw enemies in, Stuns them for a few seconds, and damage them.Skeletal Mage Mastery (Passive): Increases their life and damage.

diablo 2 necromancer minion build

Skeletal Warrior Mastery: Their life and damage increase.Fueled by Death: After consuming a Corpse, you’ll deal more damage for six seconds.Grim Harvest (Passive): You’ll generate more Essence when you consume a Corpse.Blighted Corpse Explosion: Your Corpse Explosion will no longer explode Corpses-they’ll do Shadow damage through a miasma for six seconds.Enhanced Corpse Explosion: Corpse Explosion’s radius is increased by 15 percent.Corpse Explosion: Detonates a Corpse and damages enemies around it.Blood Mist: In your mist form, you become Immune, occasionally damage your enemies, your speed is reduced, and you’ll heal for a small amount of your total base health.Hewed Flesh (Passive): When you damage an enemy, there’s a higher chance they’ll drop a Corpse at their location.Supernatural Blight: You and your minions will do more damage to Blighted enemies.Enhanced Blight: Slows enemies by 25 percent.Blight: Blight deals damage and leaves behind an area that has been defiled, which deals additional damage for up to six seconds.SOME builds are viable in endgame, not all. I’m not hating, I love the class clearly. They should be halfway decent you’d think after all that. I also used aspects on my armor that increased their numbers and damage/armor etc. And that’s AFTER speccing heavily into the summons using every single perk that makes them better, using the cult leader paragon board and a glyph that increased the minion damage and armor/damage reduction related nodes by a whopping 55%. Which means they last about 2 seconds and need to be resummoned constantly. At some point that 30% max damage per hit becomes less of a “perk” and is just a reality in every fight as they take that much damage EVERY TIME in EVERY FIGHT. Have you tried using minions when the enemies are 20 levels above you? Those enemies are essentially 100 levels above your minions levels if you think about it. You’re wrong, the game needs balancing once you reach certain points some things just don’t work.













Diablo 2 necromancer minion build